﻿using UnityEngine;
using System.Collections;

public class Enemy : MonoBehaviour {

	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {

	}

	void OnTriggerEnter2D(Collider2D collider) {		
		if (collider.gameObject.CompareTag("CollisionWall")) {
			// Destroy 
			RoadController.rc.RepeatCar();
		}
	}

    public Enemy Create()
    {
        return Instantiate(this) as Enemy;
    }

}
